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But on others he leads massive armies into battle.īut things soon begin to shift. Larax himself is modeled much like a typical role-playing character, in that he collects experience points and gains levels. It begins much like a traditional isometric RPG, with Larax carrying out solo quests that take him closer to his goal of exacting revenge on the Teutons. You play as Larax, a Gallic tribesman who pledges his life to the war goddess Kathobodua after Teuton raiders destroy his village and kill his wife. The separate elements are blended together so seamlessly that it's difficult to understand why successfully implementing this concept has eluded developers in the past.Īdventure mode, the more role-playing-focused mode, is a solo, story-driven saga set during the Roman conquest of Gaul. But each prominently features aspects of its counterpart so that both transcend the limitations of their particular genres. Dual modes of play are featured-one emphasizing a hack-and-slash role-playing style, the other focusing on the base-building and resource management common to real-time strategy. The game has all the qualifications in both categories.
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You might even say that Celtic Kings is the first true RPG-RTS hybrid. Neither role-playing nor real-time strategy fans will feel shortchanged here, which is remarkable when you consider how hybrids of this sort typically adopt a jack-of-all-games approach that leaves them master of none.
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Bulgarian developer Haemimont Games-best known for its work on Tzar: The Burden of the Crown two years ago-has crafted a title that gives players some of the best elements of both worlds. Diablo meets Kohan: Immortal Sovereigns in Celtic Kings: Rage of War, one of the more entertaining cross-genre games to hit the PC in some time.
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